1 George Mason University
2 University of South Florida
We present a novel interactive augmented reality (AR) storytelling approach guided by indoor scene semantics. Our approach automatically populates virtual contents in real-world environments to deliver AR stories, which match both the story plots and scene semantics. During the storytelling process, a player can participate as a character in the story. Meanwhile, the behaviors of the virtual characters and the placement of the virtual items adapt to the player’s actions. An input raw story is represented as a sequence of events, which contain high-level descriptions of the characters’ states, and is converted into a graph representation with automatically supplemented low-level spatial details. Our hierarchical story sampling approach samples realistic character behaviors that fit the story contexts through optimizations; and an animator, which estimates and prioritizes the player’s actions, animates the virtual characters to tell the story in AR. Through experiments and a user study, we validated the effectiveness of our approach for AR storytelling in different environments.
Keywords: Augmented Reality, Storytelling, Character Animation
@article{arstorytelling,
title={Interactive Augmented Reality Storytelling Guided by Scene Semantics},
author = {Changyang Li and Wanwan Li and Haikun Huang and Lap-Fai Yu},
journal = {ACM Transactions on Graphics (TOG)},
volume = {41},
number = {4},
year = {2022},
publisher={ACM New York, NY, USA}
}
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1 George Mason University
2 University of South Florida